An AI-generated image of buildings overgrown with vegetation

Life After People™ Insider: Interview With Executive Producer and Show Runner Yoshi Stone

Season two of Life After People™, the series that ponders what might happen to Earth if humanity vanished, aired its last episode in March 2010, but now a new season is here. The new show’s executive producer and showrunner, Yoshi Stone, says today’s technology has opened up a multitude of story-telling possibilities that give this show bold new dimension.

It’s been 15 years between seasons of Life After People™. How do new episodes compare with earlier seasons?

I think it'll look similar in many ways, but also wildly different. It moves at a much more modern pace, and technology has really allowed us to capture much more of the visualization of the thought experiment. We're not locked into traditional VFX [visual effects] that can be both very expensive and time consuming. Using AI makes us extremely nimble. We're able to react much more quickly and really expand our visual horizons.

What do you want viewers to know about the use of AI in making Life After People™?

I think it's important to remember that it's still a tool we're using to tell the story. It's not replacing storytellers. It allows us to tell stories in different ways, but it still takes people to do it. The use of AI has been incredibly energizing and freeing in a way. It really allows the creative team to move at the speed of our imagination. As we follow each thread of the thought experiment, we're constantly presented with new story opportunities. Rather than being fenced in by the limitations of traditional archival material and VFX, we can use AI to generate imagery that allows us to explore any corner of the story we want. Sometimes we have to make adjustments based on what the tools can actually achieve, but the basic ability to think way outside the usual box has been really exciting. It's exciting on the creative side, on the technical side, and it's still a really collaborative process. That's the fun part, working with all these different people to see how we can best combine traditional tools and new ones to create what we hope is the most compelling narrative possible.

And you’re able to do it at a lower cost?

Absolutely. It used to be that you had to back the creative into whatever parameters were set by your VFX schedule and budget, and that often presented challenges. Of course, in challenges sometimes you find opportunity. But here we are able to visualize almost anything that we can imagine, and to see what it would look like fairly quickly. If we have a story meeting one day in which we talk about introducing a new monument or structure that we want to see wear down over time, we talk to our AI team [of about 10 people], and within a day or two we're looking at an early version of what that would look like. That’s extremely freeing and much less expensive as well. Rather than being tied to a specific building in a specific city, we're able to jump around a bit more and see more areas of a city, more recognizable landmarks, rather than just having to lock into one or two areas.

How does that compare to if you were only using practical effects and visual effects?

[Those effects have] always been done by an outside vendor, which is sometimes more difficult to integrate into your workflow. But our AI team is in-house, so we're talking to them every day. They're getting updated scripts…so they're able to adapt and adjust almost in real time, which makes the process easier on both sides.

What AI tools do they have today that were not available 15 years ago?

There are various programs that will create still images, and then there are programs that will animate those still images. Then there are programs that allow adjustment of either the stills or the animated clips. So there's a wide array of tools at their disposal, and more and more of them every day. I think the process looks different today than it did when we started using AI only a few months ago. That's how quickly it's evolving. Some of the limitations that we talked about when we first started working with it no longer exist. It's been pretty wild to watch it evolve and change.

How does having access to AI tools expand your abilities as a storyteller?

It takes off our handcuffs. Pretty much anything we can dig up that would happen in a life after people, we can now visualize. Of course, there are some restrictions; some things the technology is better at, and some it’s worse at. But Life After People™ is almost tailor made for this kind of technology, because it does not include people. We’re looking at structures, and we're looking at plant life, and we're looking sometimes at animal life, and it does a pretty good job with all of that. As a storyteller, you can go down pretty much any road the research opens up for you, and the AI allows us to visualize it, at least in some way.

Have any story ideas come about because of something you've seen created by the AI?

I don't think specific story beats have come out of seeing the AI, but certainly we have expanded the way we think about story….In an early episode, there was an element that was going to be included either way, but we couldn't really cover it so we couldn't get deep into the story. As soon as we saw what the AI could do, we realized we could really flesh it out and use some really exciting imagery to tell the story….The whole series is a thought experiment about what would happen to the planet if humanity vanished, and the fact is, there isn't one path. There are different variations on what could happen based on the parameters that exist in any situation. With AI, we can explore all of them. We're not locked into any one path.

Can you share an example of what AI can do for a show like Life After People™?

One of the most powerful things AI does is allow us to be immersed in a post-human world, rather than having to lock into one specific element of that world. Let's say we're seeing some apocalyptic version of Las Vegas. I don't have to choose one block or one casino. AI can show me essentially the whole city, which allows us to really explore the nooks and crannies of these stories, rather than having just to rely on one specific tent pole.