In 1959, AI and machine learning pioneer Arthur Samuel devised the Samuel Checkers-playing Program. This was one of the first instances of successful self-learning programs in the world, and a clear insight into the power and future of AI.
A naval engineer’s failed attempt to stabilize sensitive ship equipment accidentally sends a spring tumbling down a shelf, sparking the creation of the Slinky, a simple misfire that bounces its way into becoming one of the most beloved toys of all time.