From Brown Box to Odyssey
In 1969, Baer and Sanders Associates were ready to shop the Brown Box to potential customers, namely major U.S. television manufacturers like Zenith, RCA and Magnavox. But despite being the seed of a world-changing idea, the sales pitch for the TV Game Unit fell flat. Most of the TV companies failed to catch the vision of what the Brown Box could become.
“People were accustomed to this idea that television is something you watch, that’s all,” says Smith. “The Brown Box was very primitive technology, and I think it was probably hard to see what three dots and a line on the screen could grow into, because it requires a pretty big leap.”
Magnavox initially passed on the Brown Box like other TV manufacturers, but Bill Enders, a former RCA executive who had seen Baer demonstrate the device, later joined Magnavox and pushed the company to take another look. At the time, Magnavox was struggling against both U.S. and Japanese competition, and the company was looking for new products to get customers into their stores.
“Magnavox was looking at alarm security systems, audiovisual systems and even office furniture, because televisions back then were basically big pieces of furniture,” says Smith. “I think they were amenable to doing this video game thing, because they needed something to bring people back to Magnavox dealerships.”
In 1971, Magnavox signed a licensing agreement with Sanders Associates to use Baer's Brown Box technology to make the first home gaming system, originally called the Skill-O-Vision and then the Odyssey.
The Magnavox Odyssey debuted in 1972 and retailed for $99.95 (about $800 in 2026 dollars). Gone was the humble, wood-paneled box, replaced by a sleek white plastic device marketed as an “electronic game simulator.” The Odyssey came with a dozen games, including Table Tennis, along with screen overlays and board game-style accessories. A light-sensitive rifle and additional shooting games were sold separately. The golf gadget didn’t make the cut.
The Odyssey sold 350,000 units from 1972 to 1975, when it was discontinued. Compared to the wild success of the Atari 2600, which debuted in 1977, the Odyssey is often labeled a failure, but Smith disagrees. If anything, Atari would never have enjoyed such fame without the Odyssey.
It was at an Odyssey demonstration in 1972 that Nolan Bushnell, who would co-found Atari later that year, saw Table Tennis, which helped inspire Atari’s breakout arcade game Pong. Magnavox and Sanders Associates later accused Atari of infringing patents covering Baer’s video game technology. Atari settled the case and became a licensee, but by then, few people were talking about the Magnavox Odyssey or Ralph Baer’s revolutionary Brown Box.
Baer, who died in 2014, dubbed himself the “father of video games” for his role in dreaming up the Brown Box. “I would say that the video game industry, rather than having a ‘father,’ has ‘founding fathers,’” says Smith. “But there's no doubt that Baer is one of the founding fathers of this industry.”