By the mid 1980s, the American video game industry was on the cusp of collapse.
Companies like Atari, Halcyon and the Commodore had oversaturated the market with technically limited consoles and poor quality games. “Atari’s ‘ET: The Extra Terrestrial’ video game was returned in such large numbers they had to dump them in a landfill in a desert,” says Megan Condis, an assistant professor of game studies at Texas Tech University. “The industry lost billions of dollars and multiple companies exited the market.”
In 1985, Japan’s Nintendo helped turn the industry around with the Nintendo Entertainment System (NES). Hit games such as “Super Mario Bros.,” “Duck Hunt” and “The Legend of Zelda” helped win back consumers, while Nintendo marketed the NES as a toy rather than just another home electronics product.
Nintendo soon came to dominate the revitalized video game industry, capturing at least 80 percent of the market. In fact, the company became so closely associated with gaming that, rather than saying they were playing video games, people started referring to it as “playing Nintendo,” says Jess Morrissette, a professor at Marshall University who has studied the cultural significance of video games.
But Nintendo’s wholesome approach left an opening for other consoles. Soon, Sega would ignite a console war that would change the industry forever.